Crackdown 3 Wrecking Zone Makes Use Of Power Of Azure Cloud For Max Destruction

Staten explained how Crackdown 3 Wrecking Zone will have the same gaming quality even if you own an old console.

Sunday, 3 February 2019

/ by Gabriel Kingsley
Crackdown 3 distinguishes the main game campaign and its full destruction multiplayer mode is known to be Wrecking Zone. This mode runs on Azure Cloud to offer full destruction for the city leading to some impressive multiplayer matches.

Few days back in an interview with VentureBeat, Joe Staten, the creative director of Crackdown 3 discussed about how they are using the Azure Cloud servers to power up the destruction offered in the Wrecking Zone multiplayer mode.

According to Staten when he was explaining the use of cloud he said “what we’re doing in Wrecking Zone is we’re running Havok in Azure. We’re spinning up the equivalent of 12 Xbox Ones, that level of cloud compute, to do this lockstep full destruction”.

He further explained what he really meant and thus, he said “if you’re on a day one Xbox One from four years ago, or a brand new Xbox One X, that experience of destruction will be the same on all platforms. An Xbox One X will be rendering it in 4K and an Xbox One will be in 1080p or what have you, but a destructive chunk is a destructive chunk regardless of the platform”. This speech of his made my day as I will not be getting any downgraded Wrecking Zone experience even if I own an older piece of hardware.

“There are no technical limits to how big we could make this map or the number of players we could put into it. I mean, I’m sure there are eventually some limits, but there are no hard, immediate technical limits. The reason why the map is the size it is, the player count we have, those are all design choices. We could have chosen to spin up more Azure servers. There are, of course, costs associated with that, so we had to find some balance between the experience and the cost. But that’s how we’re using cloud compute, to create this consistently fun, fully destructible experience for everyone on all platforms”.

Based on the risk of latency due to Cloud servers, Staten acknowledged it but said that they have a good solution for it. However, Staten assured the players by saying “we have distributed data centers around the world, so we’re making sure people aren’t adversely affected by bad ping times. Whatever platform you’re on, wherever you are in the world, it should be an equally enjoyable experience”.

While Crackdown 3 has received its ESRB rating, it will also get reviews four days ahead of the official release date which turns out to be on 11th February. Hence, the game is ready to launch on February 15th for the Xbox One and Windows 10 and thus, will arrive on the Xbox Game Pass on the same day.

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