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Bioware Explains How Anthem’s Alliance System Will Motivate Playing As A Team

In a post last two days ago by Ben Irving, who is the lead producer of Anthem has however written how Anthem’s Alliance System can unite players together

Monday, 4 February 2019

/ by Gabriel Kingsley
Previously, Bioware has reported that Anthem will bring in solo players and won't force them to look for groups. The game remains the “best played with friends” and its social system will make it easier for players to “form friendships and play together as a team”.

One interesting system is that of the Alliance System, which rewards players and their friends simply for playing the game. However, the Lead Producer Ben Irving wrote via a Reddit post “Anytime you complete an expedition (Mission, Contract, Freeplay, Stronghold) you earn experience.”

He further wrote “That experience also goes into the Alliance System. Even better, the experience from the other people in your group also goes into the Alliance System. Even better still, players on your friends list who play without you – their experience also goes into the Alliance System.”

During the weekend, players will be awarded Coin (the in-game currency) according to the amount of experience they contribute. Also, there are several tiers of rewards as well as a weekly cap.

So far Guilds are concerned, Irvin said that they won’t be available at launch but release information will be shared in no distant time.

“While we believe the Alliance System is a great way to encourage social interaction with Anthem, we also understand Guilds play a critical role in helping players form organized groups with people of similar interests and play styles,” he furthered. “Our goal is to release Guilds as soon after launch as we can.”

However, Anthem‘s public demo already ended yesterday. Hence, it's time to be a little patient as the full game will be released on the 22nd February, for the PlayStation 4, Xbox One, and PC.
(Source)

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